Number of Players: 4-6
Age: 10+
Playing Time: Approx. 30 min
Game Design: Maxime Rambourg
Language: Chinese
The objective is to be the first to play all the cards from your hand. The game proceeds in several rounds. If, at the end of a round, any team member is left with only one card in their hand, that team immediately wins the round. The first team to win 2 rounds wins the game.
After players are seated, take the 6 Absolute cards (cards numbered 30-35, the 6 highest value cards in the game) from the Mystery deck, shuffle them, and deal one face-up to each player.
Once the Absolute cards are dealt, teams are formed according to the rules: in a 4 or 5 player game, the two players with the highest and lowest Absolute card values form one team, and the other 2 or 3 players form the other team. In a 6 player game, players are divided into 3 teams of 2, paired according to their Absolute card values (refer to the rulebook for details).
Players are randomly seated at the start of the game, so team arrangements may be interleaved and will be different in every game.
"Mystery Team" is a team game, but all forms of communication are forbidden!
Players may not discuss how to play cards, nor may they reveal or exchange any information about their hands (unless a card effect specifically instructs you to do so).
The game begins with the player holding the highest Absolute card value playing first. Subsequently, the player who won the previous round will play first in the next round. In each round, players take turns in clockwise order, playing one card face-up in front of themselves. When you play a card, read its effect aloud.
Cards with a lightning bolt symbol have their effects resolved immediately before the next player's turn. Other symbols have their effects resolved at the end of the round. When all players have played one card in front of themselves, the round ends. Effects of cards with other symbols are then resolved, and the winner of the round is determined.
If, at the end of the round, no player is left with only one card, a new round begins. If there is such a player, their team wins this round. If no team has won 2 rounds yet, a new round begins.
For a new round, all Mystery cards must be reshuffled, including cards numbered 1-29 and all Absolute cards used in the previous round. Teams do not change members. Since all Absolute cards from the previous round are shuffled back into the deck, it is possible for some players to receive multiple Absolute cards while others receive none.
The game requires teamwork but forbids communication, further challenging players' observation and deduction skills.
【Game Components】
35 Mystery cards
7 Player Aid cards
Includes rulebook (Chinese)
Card Sleeves Compatibility: 7*12.2cm (approx. 42 cards)
Note: Game products do not include accessories or card sleeves. Compatible accessories and card sleeves shown in the product description are for your reference and selection.
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- ▲ The future is in your hands, can you wield it wisely? ■ Cooperate with your teammates to clear your hand, with the goal of any one player being left with only one card. ■ The key lies in judging the right moment and the tacit understanding for secret combo chains. ■ All communication is forbidden throughout the game, testing observation and team comprehension.
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